Using the Rotation List controller.
 

Step 1
If you want to be able to rotate the eyes manually, or independently from each other, after you set up the LookAt or Orientation Constraint controllers, you'll have to use a List controller. This is one of the more handy controllers, and you can use it on Position and Scale, as well as Rotation. What is does is allow you to combine multiple controllers on one object. In this case we need it to assign both the automatic animation type controller we've already went over, and the Euler XYZ controller so we can take back control of the eyeball when we want.

First thing you want to do is go to the Motion Panel and under the Assign Controller menu, click on Rotation. Then click the Assign Controller button (the question mark), and select Rotation List.

Step 2
Now if you expand the Rotation Controllers tree you'll see a new controller slot labeled Available.

Step 3
Highlight Available, click on the Assign Controller button, and select Euler XYZ from the list. Now you'll see the Euler XYZ controller in your Rotation drop down list, along with whatever controller you applied previously. Plus, the Available slot is still there so you could add more controllers if you wanted.

Step 4
Now, depending on which order you've added your controllers, you might not be able to rotate the eye manually yet. What you need to do is tell Max which controller is the active one. Scroll down the Motion Panel until you get to the Rotation List section. Click on Euler XYZ and then click Set Active.

Step 5
Now you can rotate the eye however you want, and still be able to have it automatically rotate with the helper object you've already set up.

The List Controller is a necessary component to many character rig setups. You'll usually apply it before applying any custom controllers so that you can always go back and manually move a bone or other part of the body. Now would be a good time to investigate the other controllers available and see what they do. I'll go over one in particular next that can come in handy in certain, specific situations.

Click here to learn about more advanced techniques..

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